Read here the latest news on the UrbanSCOPE Learning Methodology and digital tools!
The concept of Sustainable Urban Mobility Plan (SUMP) was developed by the European Commission, in order to facilitate European cities to move towards sustainability. These documents are planning tools for cities that bring together different sectors and stakeholders in order to improve the mobility of the urban environment. Although the primal target groups of integrated mobility plans are the policy makers, professionals and authorities of the cities, it is extremely important to introduce these concepts in education. By making students of different education level familiar with SUMPs, we do not only train future professionals, but also raise responsible citizens, who will be more tolerant towards sustainable urban mobility modes.
The aim of the UrbanSCOPE Learning Methodology is to develop a flexible, adaptable and innovative course for different target groups, such as: university students, secondary school students and adults, in order to educate them about sustainable urban mobility. Additional objective is to accomplish a unique sustainable model, which provides sustainable lifestyle and urban mobility.
The Learning Methodology will focus on the core educational objectives, the presentation of the generic Learning Model, and the implementation of the learning stages. Illustrated learning activity examples will be given to each of the steps, which will facilitate the attainment of the educational goals.
The Learning Methodology will be further supported with the introduction of different digital learning tools:
Augmented Reality application addressing a wide audience – both students and the general public, planning practitioners and policy makers, aiming to geo-locate problems or challenges of sustainable mobility in an area, allowing the user of the app to make comments online and on location, which in turn can be read and filled by the experts and the local authority.
A location based game (LBG), designed to allow players to choose between alternative mobility options or create their own mobility routes and score their performance according to the benefits achieved, obstacles faced and negative impact for the environment and quality of life. A prototype will be created, which will be adaptable to different environments, so that each participating city will be able to geo-locate the game in a specific area, using the basic scenario of the game, provide localised content to the quests, translate the dialogues and use it for local application and learning.
The Learning Methodology will be available soon!